![]() Its fuse lasts 40 redstone ticks (4 seconds/80 game ticks) if activated by redstone or fire, or a random number between 10 and 30 game ticks (0.5 to 1.5 seconds) if it is destroyed by another explosion. ![]() The new primed TNT is spawned at the center (+0.5,+0.5,+0.5) of where the TNT block was, like a cube with an edge length of 0.98. ![]() Once primed, TNT turns into an entity, which includes being affected by gravity. Two TNT blocks flank a trapped chest in one secret woodland mansion room. Nine TNT blocks occur naturally in each desert pyramid. Primed TNT cannot be broken as it is an entity, but it can be removed with the / kill command. Report issues there.TNT can be broken instantly with any tool, or without a tool. Issues relating to "Underwater TNT" are maintained on the bug tracker. The heat generated often ignites the gas. All alkaline metals react with water violently to form hydrogen gas and a hydroxide. The inclusion of sodium is a reference to elemental sodium's explosive reaction with water.Hitting the TNT block causes it to ignite and then explode. Hitting the TNT block breaks it, dropping it as an item that can be picked up. ↑ The block's direct item form has the same id as the block.↑ ID of block's direct item form, which is used in savegame files and addons.While the block is in the process of being broken Underwater TNT has the same delayed detonation rate as normal TNT. It can still explode in the air, although it does not work in lava. However, unlike the traditional TNT block, it can damage blocks underwater. Once activated, it explodes like a normal TNT block. Underwater TNT blocks can be activated the same way as a normal TNT block. ![]()
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